My boyfriend always tells me video games are good for his mental health. I guess now I have to take him seriously.
On November 23, The New York Times Science Times ran an article about research on the therapeutic benefits of virtual interaction. The central idea: “scientists have established a principle that is fundamental to therapy — that an experience in a virtual world can alter behavior in the real one.”
Researchers have used cybertherapy to help children with high functioning autism to practice interacting with groups of peers, to allow people who are afraid of public speaking to practice without the possibility of real humiliation, and to treat symptoms of post-traumatic stress disorder. Using an avatar of the patient, researchers have even been able to boost people’s social confidence by making them unconsciously think they are more attractive.
The piece takes more than a couple of minutes to read, but there’s good stuff all the way through. Check out the full article here: http://www.nytimes.com/2010/11/23/science/23avatar.html?ref=science